﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MegavaniaX
{
    /// <summary>
    /// Interface for any actors that are controllable by the player (e.g. can respond to player input).
    /// </summary>
    public interface IControllable
    {
        /// <summary>
        /// Registers the object as controllable with the messaging system.
        /// </summary>
        void RegisterControllable();

        /// <summary>
        /// Unregisters the object, e.g. it is no longer controllable (possibly temporary).
        /// </summary>
        void UnregisterControllable();
    }
}
